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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Back Ground Neutralisation problems

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(@russ-telfer)
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Joined: 6 years ago
Posts: 12
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All day I’ve been trying to stack lights, darks, flats, and dark flats taken on an Altair Astro 294c OSC with a quadband filter.  Using pretty much default setting in Adaptive Airy, but with the option for background neutralisation turned off.  All seems to stack ok (although sometimes it turns out purple🤷‍♂️) but as soon as I then select tools - remove light pollution (or background neutralisation) the image changes to ‘blocky’ single colour mess.  This gets 100 times worse if I actually select boxes and calculate.  It seems it maybe connected to the darks as it is not so bad if I stack without.  If I select Neutralise in Normalisation the initial stacked image just comes out as a mass of bright red, the same as selecting the option in tools.  Don’t think I have bad darks as I’ve used these from my library on countless times. It’s not the flats or dark flats as it does it without.  Each single Light looks to be a good image.  What am I doing wrong?  APP is version 1.082.

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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

You should use a different algorithm in tab 0. Here you can choose to go for Ha signal, OIII signal and others and combine those later for instance. Here's a workflow for the duoband, but the steps for narrowband extraction can be applied to these filters as well, just using the options in the demosaic algorithm that are comptible with your filter; https://www.astropixelprocessor.com/community/postid/7610/

My guess here is that you mainly have h-alpha signal and very little in the other channels. That means that using a normal algorithm will get very noisy probably.



   
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(@russ-telfer)
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Joined: 6 years ago
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@vincent-mod thank Vincent but I’ve already tried Ha-OIII colour and it does the same thing.  These are from the latest stack the first image is straight from stack (purple which to me says the bayer isn’t correct ? But I’ve had this before on initial stack and it rights itself when selecting Background neutralisation).  The second image is on selecting LP removal. Last one is after LP removal calculation

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801436EE 30B2 495D B4F7 F1F261F67F8F
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Oeh ok. I need to have a look at the data then to be able to help better;

Please upload some of the relevant subs to our server;

Go to https://upload.astropixelprocessor.com and use upload3 as username and upload3 as password.

Create a directory named “russ-telfer-quadbandissue” and upload in there. Thank you



   
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(@russ-telfer)
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Joined: 6 years ago
Posts: 12
Topic starter  

@vincent-mod. Many thanks Vincent, just tried and Ha and OIII extract and it looks stunning 😊. Every day is a school day. 
Russ 



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Ah, haha. That is totally fine Russell, I love to learn anyway so good on you. 🙂 If you have further questions for combining the results etc let me know.



   
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