Mar 28 2026 APP 2.0.0-beta40 will be released in 7 days.
It did take a long time to have the work finished on this and it will have a major performance boost of 30-50% over 2.0.0-beta39 from calibration to integration. We extensively optimized many critical parts of APP. All has been tested to guarantee correct optimizations. Drizzle and image resampling is much faster for instance, those modules have been completely rewritten. Much less memory usage. LNC 2.0 will be released which works much better and faster than LNC in it's current state. And more, all will be added to the release notes in the coming weeks...
Update on the 2.0.0 release & the full manual
We are getting close to the 2.0.0 stable release and the full manual. The manual will soon become available on the website and also in PDF format. Both versions will be identical and once released, will start to follow the APP release cycle and thus will stay up-to-date to the latest APP version.
Once 2.0.0 is released, the price for APP will increase. Owner's license holders will not need to pay an upgrade fee to use 2.0.0, neither do Renter's license holders.
Hi,
Reposting this, as I received an answer to a 1 year old post - something might went wrong with the subscription.
I am running APP 2.00 beta 26 on MACOS Sonoma 14.1.2. It stars fine without crashing. Operation seems normal as well. Some questions:
1) Do You still recommend to download beta 28?
2) What would be  the impact of Metal disabled?Â
3) Which Sonoma version has the Metal bug actually? Sonoma 14.1 got updated quickly to 14.1.2, probably this includes Metal fix already?
4) Going forward, will there be 2 future MAC OS versions with Metal enabled / disabled Or will there be a selector like the Open GL tickbox?
Hello
Just got new MBP with M3 max. Running fine APP 2.0 beta 28 on OSX Sonoma 14.2.1
I integrated without any issue 2760 files (4 plans in S, H, O, R, G, B each) of mosaic panel, then the assembly of the mosaic (where I still have normalization issue, but same on several versions and not linked to the comuter configuration)
Thanks @phillippe-berhard, I do not doubt beta 28 works, I just would like to know what toll we need to take disabling Metal (speed etc.). Maybe @Mabula-admin can shed some light here. And if beta 26 works as well, why would I upgrade?
Hi Jochen @jochen-scharmann, @philippe-bernhard
Oh, that is weird, indeed, I answered this question already somewhere else...
We disabled the use of metal in beta28 because it clearly is broken on some macs with Sonoma, like many other things... (Sonoma is rather a bad release from Apple to be honest... if you google for it, you will find a Sonoma mega issue/bug list even. )
But disabling metal in APP shoudl have zero=0 influence on APP's performance. Metal is only used for drawing the 2D interface, like the buttons and dropdown boxes... Metal is not used for difficult calculations nor for image rendering.
We can only enable metal once we now that Apple has fixed all the Sonoma bugs. Unfortunately, Apple does not report everything they fix in each macOS release... so it will be a bit hard to keep track of this. But we know at least that performance in not impacted.
Mabula
Hello
Just got new MBP with M3 max. Running fine APP 2.0 beta 28 on OSX Sonoma 14.2.1
I integrated without any issue 2760 files (4 plans in S, H, O, R, G, B each) of mosaic panel, then the assembly of the mosaic (where I still have normalization issue, but same on several versions and not linked to the comuter configuration)
That is great 🙂 Perhaps you can show or point me to the normalization issue that you are experiencing?
Mabula
Â
That is great 🙂 Perhaps you can show or point me to the normalization issue that you are experiencing?
Mabula
Hi Mabula @mabula-admin
I will prepare a new post for this.
I suspect when you do mosaic in SHORGB (for example), the normalization is calculated on reference (for example SII image, then applied to all other images R, G, B, Ha, OIII.
I say that because when I assemble each filter alone (for example the 4 Ha images), the result (intensity difference between 4 images) is not the same as when I put the 4 x 6 images (SHORGB) for assembly.Â
It is always a nightmare.Â
I will try to send you individual images (maybe only SHO). You will be able to test.
Best,Â
Hi Philippe @philippe-bernhard,
Your assumption regarding normalization is correct, it will try to make everything compatible, but SII especially can have so little signal compared to the green channel for instance that things might be bad. In that case, did you try to normalize with only add or multiple instead of add-scale or multiply-scale ?
Mabula