2026-10-09 APP 2.0.0-beta48 has been released !
This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.
2026-10-03 APP 2.0.0-beta47 has been released !
This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂
And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.
Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.
RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.
As a newbe to Astro Pixel Pro I installed Mac version 1.083.2 and everything was woking fine. Spent the day yesterday working through various tutorials to get up to speed. However last night my Mac updated to Mac OS Ventura 13.0, and now Astro Pixel Pro won't load. Has anyone else had this issue and is there a workaround please? Any thoughts.Â
Hi,
make sure you use the 2.0 beta. I am using APP beta on an M1 MacBook Pro and it is screamingly fast running native on the M1 chip!
Cheers,
EckiÂ
Might be something going on if you have the console window in a separate window + using stage manager. That seems to clash somehow.
@agbell005 Hi Tony,
As Ecki writes, use APP 2.0.0-beta6 please. The download link can be found at the top of any forum page. For me it runs fine on macOS Ventura, even with Stage Manager enabled.
HTH, Wouter
I have the same problem, it does work with macOs ventura, but I followed as written here the admin, I installed the 2.0 beta6 for macOs arm64 M1 and now it works perfectly, much better graphically than the previous version !! Thanks for the update.
Hi all,
We think that we might have a fixed Astro Pixel Processor version for macOS Ventura. Can you all try the following 2.0.0-beta7test version and let us know if this solves it and works properly?
intel hardware:
new M1/M2/arm hardware:
Release notes for this version:
Looking forward to your feedback!
Mabula
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