UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Â Before I release it, I will make sure that everything is working properly and then I will release it.
Hello, are these algorithms usable on dual band monochrome lights? Wasn't sure if these were best suited to OSC's only. Thank you.
@uu_vee Hi Kurt,
No, these algorithms are not usable on dual band monochrome lights. The reason is that all photons are recorded as grey and information about the original wavelength gets lost. With OSC lights, Ha is (almost only, depending on the camera sensor) recorded in the R channel while OIII (almost only, depending on the camera sensor) in the G and B channels, which makes it possible to distinguish Ha and OIII from each other.
HTH, Wouter
@wvreeven thank you for the response and clear explanation. Much appreciated.