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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

PRE APP 2.0 - topic applied to 1.083 and older - I can't adjust APP's memory with the CFG button ! It's always the same when I start APP...

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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
Topic starter  

Hi Stefan @stefanastro,

Okay, I think we have a misunderstanding here then. So 1.083 is removed right? And 2.0.0-beta25 is installed correctly right?  I guess you are looking for the option to control RAM amount then?

To be clear, the 2.0 versions have deprecated the option to be able to control the RAM size that APP can use, that option is gone for good reason, we no longer need this option. APP will only use what it needs and possibly up until 95% of the available RAM in your system.

The CFG menu should look like this in beta25:

CFG menu

I will add a note to the first post in the topic to clarify this.

Mabula



   
Stefan Rang reacted
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(@stefanastro)
Neutron Star
Joined: 4 years ago
Posts: 88
 

@mabula-admin yes that is what I have when I click on CFG.

 
But I guess you read my last reply about that strange curve in the mosaic? 
 
I post the mosaic of the Orion. My challenge is to get the hole orion constellation, I calculate that it will be more than 40 panels.
 
What is the best way to create this mosaic? 
 
Place every filter channel of each stacked panel in the light and do the steps?
 
Or can I do.. like make a 2x6 panel mosaic of that and other the other 2x6 too and etc until I get 4 big mosaic and create from the 4 mosaic a giant moaic? 


   
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