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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Not able to consistently use the arrows keys to cycle through the file list.

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(@tooth_dr)
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Joined: 9 years ago
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Hard to describe this 'fault', but here goes.

I use APP as a way of manually checking each image at the beginning of processing.  I load all my lights from a session into APP.  I double click on the first one (chronologically ordered) and it loads in the main screen.  I then just use the up and down arrows on the keyboard to cycle through my images, so I can check for cloud or trailing etc, by comparing to previous image.

Occasionally I will hover over the displayed image and use the mouse to zoom in or move around to check certain nebula or cluster details and compare this image with the previous or next image - I can still use the up and down arrows to change to loaded image even if I change the zoom or part of the image I'm looking at.  I then continue to cycle through my list of lights.

However now since I installed the latest Beta version, when I move the mouse pointer off the list of loaded images it deactivates the use of the up and down cursors and I can no longer cycle through the images using the arrow keys.  I have to double click on the file details in the list of images allow me to cycle through them.

 

To be honest I'm not sure if this makes sense to you, but it's really annoying to me as this is how I've been doing for ages!


This topic was modified 5 years ago by tooth_dr

   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Hi,

Yes that makes sense, are you sure this changed? Can't remember Mabula changing that behavior. I'll ask.



   
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(@tooth_dr)
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Posted by: @vincent-mod

Hi,

Yes that makes sense, are you sure this changed? Can't remember Mabula changing that behavior. I'll ask.

It is different behaviour compared to prior to the update. Did you have a chance to ask Mabula?

 

Thank you!

Adam. 



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Sorry, forgot to come back to you. Yes, Mabula checked and has seen the behavior. It did change and I think he'll look as to why and likely fix it.



   
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(@tooth_dr)
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@vincent-mod Thank you, I will be very glad when this is fixed 😀 



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Just FYI, it's fixed in the upcoming release. 😉



   
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(@tooth_dr)
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Joined: 9 years ago
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@vincent-mod Thank you.  Sorry I havent been on the forum.  I appreciate you getting this fixed.

 

Best wishes

Adam.



   
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