2026-10-09 APP 2.0.0-beta48 has been released !
This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.
2026-10-03 APP 2.0.0-beta47 has been released !
This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂
And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.
Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.
RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.
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Topic starter
May 6, 2017 11:57
Astro Pixel Processor 1.034
- FIXED - prevent crash if APP runs out of HDD space ( APP uses file mapping for stacking, so needs HDD space to do it's work) (Kees, Marc)
- FIXED Check APP behaviour when license server is down. - If the license server is down or if you don't have an active internet connection, You will get a proper warning now of this. (Mabula, Yves)
- FIXED, RGB Combine tool didn't work, now works.
- IMPROVEMENT Complete Rebuild of the Correct Vignetting , Remove Light Pollution, calibrate background, star color calirbation tools. No longer a pop-up window, windows are integrated in the left panel, making the tools much easier to work with on single screen setups. Enabled zooming in/out in these tools, so you can zoom in now in big images to place small area select boxes. Star color calibration can only be done after background calibration, and the user gets a proper warning to do background calibration first. File list panel is minimized during tool, so user can work with a larger image viewer window.
- IMPROVEMENT MacOS installer and APP now with new Icons with tranparant background, (thank you Marc!)
- CHANGED Enabled memory dumps for problem bug solving
- CHANGED Memory management of the APP is totally reconfigured, which should reduce RAM memory system requirements for APP, while maintaining throughput.