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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

What is this distinction in file list

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(@andynowlen)
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Joined: 6 years ago
Posts: 98
Topic starter  

Hi,

What accounts for the different designations between these two files in my list?  See the screen shot.  Each of these represent about 50 files.  Are all files being included in the final stack? Is the second set being treated any differently by APP?

Thanks,

Andy

P.S. Sorry I cant tell if this screenshot is large enough.  It is on my screens.  I hope it is for you.

Screen Shot 2022 09 01 at 3.00.24 PM Long Edge 3600x160 U 100

 

 



   
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(@wvreeven)
Quasar
Joined: 8 years ago
Posts: 2134
 

@andynowlen Hi Andy,

It looks like APP didn't apply a master flat (MF) on Light #106 while it did on Light #105. It looks it is from a different imaging session though I cannot tell if you loaded those lights in a different APP session. Did you assign flats or a master flat to those files?

Wouter



   
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(@andynowlen)
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Joined: 6 years ago
Posts: 98
Topic starter  

I'm not sure how it happened but your observation is correct.  I had to re-start the calibration process with all the flats re-loaded.  Eventually!!!! it worked out.  

 

THanks.

 



   
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