UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Before I release it, I will make sure that everything is working properly and then I will release it.
@ginger Please check the individual frames to see if any satellites have passed. If that's the case then the pixel rejection in APP didn't work well enough for you.
With 300 dithered frames this should be well rejected, could these be planes as well perhaps in some of the frames? You can try to change the rejection parameters as well a bit.
So weird! I found 2x frames with mahooosive plane lights right through them, in the exact (but straight) path of the distortion. Funny thing was, according to APP they were not integrated. What the hell? Anyway, I deleted them and its ok now. Thanks. How strange!
