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MAY 4 2026: APP 2.0.0-beta44 has been released !

New improved internal memory controls should now work on all computers

May 1 2026: APP 2.0.0-beta43 has been released !

Improved internal memory controls (much more stable and faster on big datasets), fixed CPU image viewer, fixed Narrowband extraction demosaic algortihms.

Apr 29 2026 APP 2.0.0-beta42 has been released !

New improved Normalization engine, Fixed random crashes in integration, fixed RGB Combine & Calibrate Star Colors, fixed Narrowband extraction algorithms, new development platform with performance gains, bug fixes in the tools, etc...

Apr 14 2026: Google Pay, Apple Pay & WeChat Pay added as payment options

Update on the 2.0.0 release & the full manual

We are getting close to the 2.0.0 stable release and the full manual. The manual will soon become available on the website and also in PDF format. Both versions will be identical and once released, will start to follow the APP release cycle and thus will stay up-to-date to the latest APP version.

Once 2.0.0 is released, the price for APP will increase. Owner's license holders will not need to pay an upgrade fee to use 2.0.0, neither do Renter's license holders.

 

Weird repeating stacking artifact?

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(@chrisboar)
Main Sequence Star
Joined: 7 years ago
Posts: 13
Topic starter  

Any suggestions on what is going on in this image.?  Same pattern but different colours. This is the only image I'm getting this weird repeating pattern all over the image. 30 flats, no calibration frames. Using pretty much all default settings on APP.

Stackingarticfact

 


This topic was modified 6 years ago by ChrisBoar

   
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(@ralph)
Neutron Star
Joined: 7 years ago
Posts: 78
 

Hot pixels. Try making darks and a bad pixel map and apply those. Alternatively, you can play around with the outlier rejection settings.



   
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(@chrisboar)
Main Sequence Star
Joined: 7 years ago
Posts: 13
Topic starter  

Thanks, that did the trick. I didn't realise bad pixels resulted in such a repeated pattern across an image when stacking/integrating.

I used a Bad pixel map and also integrated with the 'quality' setting, and sigma kappa rejection set.



   
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