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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Stacking rgb from osc and ha from mono

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(@rikpac-photography)
Brown Dwarf
Joined: 5 years ago
Posts: 3
Topic starter  

Sorry if this was asked before, I couldn't find it

I have 5h of rgb data acquired using a 294MC but unfortunately by mistake I selected bin2

After that I collected hydrogen alpha and luminance layer using a 294MM using native bin settings

So far I have not been able to stack the rgb in bin2 aligning them and recalling them to match with the mono files

To solve the problem I processed the rgb using drizzle 2 and then manually aligned them in photoshop

Is there a way to avoid those extra steps and use one of the mono light as reference?

I've tried but evrytime the software either gives me error or crash

 

Thanks in advance for the help

 

 

 

 

 

 

 



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Best way to try would be to split the channels of the RGB data into mono R, G and B files. You can do this in tab 2, all the way down (first perform calibration). Those calibrated files can now be loaded in again as mono, together with the Ha and I think that should simply register and normalize. Processing RGB with mono, like you tried is not yet possible at the moment. I would save the normalized frames and the you should be able to combine them in the RGBCombine tool.



   
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(@rikpac-photography)
Brown Dwarf
Joined: 5 years ago
Posts: 3
Topic starter  

Thanks that was easy but i didn't think about it



   
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