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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Setting desired slider values - Combine RGB example

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(@raed)
White Dwarf
Joined: 6 years ago
Posts: 7
Topic starter  

Hi,

I have searched the FAQ, and maybe i missed it.

In one of the tutorials, Mabula provided values for the color multipliers in the Combine RGB tool.  I cannot seem to get the exact values he suggested, as when I move the slider, the values increase and decrease in set increments, with no apparent way to set to desired value.

example: Multiplier is set to 1 by default, if i change and want to revert back to 1, i cannot.  the values i can get are: 0.962 (<1) or 1.058 (>1).  If i want to set value to 1.15, it is not possible.

How can this be done?

thanks



   
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(@ippiu)
Neutron Star
Joined: 8 years ago
Posts: 147
 

@raed

If you try to achieve the exact value with mouse, it's impossible.

For small variations, try to use your arrow keys on your keyboard, once you have first clicked on the slider with your mouse....



   
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(@wvreeven)
Quasar
Joined: 8 years ago
Posts: 2134
 

@raed Thanks @ippiu for chiming in. Yes, that is the way to do it.



   
Raed Nasr reacted
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(@raed)
White Dwarf
Joined: 6 years ago
Posts: 7
Topic starter  

@ippiu, @wvreeven,

Thanks, that's great.

Tried many key+mouse combinations, but that didn't occur to me.  Long night imaging I guess!!



   
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