June 24 2026 APP 2.0.0-beta46 has been released !
Improved internal memory configuration (lower ! memory usage), fixed beta45 startup issue, fixed Set Save Directory & 2-panel mosaics.
May 27 2026 APP 2.0.0-beta45 has been released !
Fully Multi-Threaded LNC, many improvements for the registration engine, platform upgrade, and further tuning of internal memory consumption and memory release back to OS.
Apr 14 2026: Google Pay, Apple Pay & WeChat Pay added as payment options
Update on the 2.0.0 release & the full manual
We are getting close to the 2.0.0 stable release and the full manual. The manual will soon become available on the website and also in PDF format. Both versions will be identical and once released, will start to follow the APP release cycle and thus will stay up-to-date to the latest APP version.
Once 2.0.0 is released, the price for APP will increase. Owner's license holders will not need to pay an upgrade fee to use 2.0.0, neither do Renter's license holders.
Hello, I have just downloaded the Free 30 day trial after watching various Youtube presentations. I also downloaded the Quick Reference Guide.
Is this a work in progress as my download only shows the action headers from 10 2) CALIBRATE to 16 About Mabula Haverkamp.Â
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Nigelg
@vincent-mod
Thank you
Hmmm! One year later and it's still not done. Yes, it's a pain but there are newbies like me who benefit from reference guides.
Hi Josef,
I can't read Mabula's mind on this, so I am not going to second-guess. However, if you indulge me for a moment I'd like to get something off my chest. I'm an old man now, but back when I was starting my career, I noticed that there were more self-motivated, free-enterprise thinking, young men and women who could identify a niche and fill it. However, these days there is something holding people back. I think it stems from the consumer's belief that things ought to be free, especially those related to software. In fact, creating anything worthwhile takes a lot of time and effort. Unfortunately for software creators, consumers are more willing to pay for things that are tangible, like that new camera for which we pay $3000. The bottom line is, if creators can not expect to eke out a small profit, then they will not engage in endeavors that lose money. Of course, some people do things out of the goodness of their heart. That is commendable, but for the most part people don't have that luxury. Things won't change until we agree that paying someone $10 for their time and effort to write a reference guide isn't a hardship, especially if it brings value. This is not a personal attack. It is just a reflection on the way things used to be, for the better.
Brian