UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Â Before I release it, I will make sure that everything is working properly and then I will release it.
Tab 4 Register and Tab 6 Integrate ask for selection of the pixel interpolation algorithm, scale and undershoot/overshoot protection. How do those two tabs selections relate to each other? Do I need to take care to make the same selections in each one? Does one control over the other?
Thanks,
Jeff
They are the same, but in tab 4 this only applies when you're saving the registered frames.
Hi Vincent,
Thanks for the explanation. Â One more question if you don't mind. I usually process each tab in order before going to the next one. Â If I will being integrating the subs in tab 6 and specifying the interpolation algorithms there, should I just ignore setting the algorithms in tabs 4 and 5?
Thanks again,
Jeff
Yes those settings in tabs 4 and 5 only apply when saving in between and can be ignored when doing the integration in 1 go.