Light Pollution Too...
 
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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Light Pollution Tool

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(@rockinrod)
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Joined: 6 years ago
Posts: 130
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What does it mean when these green squares we add turns yellow and red? And should we leave those in there, or remove them before continuing?

Thanks!

Rod



   
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(@wvreeven)
Quasar
Joined: 8 years ago
Posts: 2134
 

@rockinrod Those are indicators that APP isn't happy with the location and/or size of the boxes. Red is worse than yellow. You can leave them and see if the light pollution correction is performed well. If it is then OK, if not then you need to remove them and place them somewhere else and try again.



   
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(@rockinrod)
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Joined: 6 years ago
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Topic starter  

@wvreeven

 

Ah, okay, that makes sense. Glad I know now. Been looking at these over a year now, not knowing. I'm doing much better with it now after the stretch and Saturation increases made before eliminating the LP...

 

Thanks Again,

 

Rod



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Slight correction I think, but the colors represent how well the location of those boxes match the internal model APP is creating. It's slightly confusing in that sense, because it doesn't mean that a red box is bad per-se. You just have to check the result first. You can always use it, then clear the boxes and replace them on the corrected image, as you now can see better what the background is and what not.



   
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(@rockinrod)
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Joined: 6 years ago
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@vincent-mod

It will take some experimentation for sure.

Rod



   
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