2026-10-09 APP 2.0.0-beta48 has been released !
This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.
2026-10-03 APP 2.0.0-beta47 has been released !
This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂
And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.
Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.
RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.
EDIT by Mabula: solved with the 2.0.0-beta32 version !
Hello,
i am using trial version since 2 days.
now i tried to stack 2 different objects, but i always had the same issues.
i used lights, darks, flats and biases for each object.
calibrating the lights and get MD, MF and MB‘s worked well.
but when i then use the calibrated lights, i always get a stacked image which looks like this:
i took pics with asi 585 mc pro.
and the stacking i did according some tutorials i found on youtube…
could somebody tell me what mistake i am making here?
thanks
ps: i run APP on a macbook pro which is running on win10
Hi @jknobloch,
LIke @juergenn indicates, please download the latest version 2.0.0-beta32 and all should be okay. Thanks @juergenn for helping out !
You can download it here https://www.astropixelprocessor.com/downloads/
Please let me know if all is okay now 😉
Mabula
