It did take a long time to have the work finished on this and it will have a major performance boost of 30-50% over 2.0.0-beta39 from calibration to integration. We extensively optimized many critical parts of APP. All has been tested to guarantee correct optimizations. Drizzle and image resampling is much faster for instance, those modules have been completely rewritten. Much less memory usage. LNC 2.0 will be released which works much better and faster than LNC in it's current state. And more, all will be added to the release notes in the coming weeks...
Update on the 2.0.0 release & the full manual
We are getting close to the 2.0.0 stable release and the full manual. The manual will soon become available on the website and also in PDF format. Both versions will be identical and once released, will start to follow the APP release cycle and thus will stay up-to-date to the latest APP version.
Once 2.0.0 is released, the price for APP will increase. Owner's license holders will not need to pay an upgrade fee to use 2.0.0, neither do Renter's license holders.
Could i please get some help with the attached file. It is a stack of M42 luminance data. Once the stack had finished I got a very weird pattern in the background. I realised I had too many luminance frames so I cut it back to 40frames from 125 to see if this would help with the background pattern. I tweaked some of the setting and went through the whole process again from star analyse to integration. The attached image is the result. Has anyone see this before and have any suggestions on what I could have done wrong.
Thanks,
Simon.
Hi Simon,
Welcome to the forum 😉 !
Luckily, you didn't broke it I think. But it is a bug that I need to solve.
This will happen if you enable optical distortion correction in 4) register in a case were you most likely don't need it.
So my advice for now, is to register your images with dynamic distortion correction disabled.
I would assume that you didn't dither between your exposures or only very minor dithering and that all of your frames have nearly identical field of views?
Let me know if things work out fine without dynamical distortion correction 😉