H-alpha mosaic regi...
 
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UPDATE FROM MABULA

I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.

 

Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.

 

APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46.  Before I release it, I will make sure that everything is working properly and then I will release it.

H-alpha mosaic registration failed

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(@gaox1122)
Brown Dwarf
Joined: 3 years ago
Posts: 3
Topic starter  

hi:

I am currently working on RGB and H-alpha mosaic stitching. After app registration, the RGB stitching failed, causing star points to be misaligned and H-alpha to also fail, resulting in many circles. What is the situation? This situation has occasionally occurred before

截屏2024 01 20 17.25.36
截屏2024 01 20 17.24.35
截屏2024 01 20 17.25.00

 



   
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(@imnewhere)
Black Hole
Joined: 9 years ago
Posts: 174
 

Uncheck "same camera and optics" and make sure you have dynamic distortion correction and mosaic mode with a scale stop of 5-15 on tab 4, then on tab 5 make sure normilization is set to advanced rather than normal. Also make sure you have it set to 2000 or so stars on tab 3 if you are running in to this. If you run into it again after that I would uncheck dynamic distortion correction and ignore the prompt to turn it on when integrating to see if that clears it.



   
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(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5379
 

Hi @gaox1122,

I see in your screenshot very high star count numbers, that could actually by causing problems... Maybe try this: 3) analyse stars, enable the cosmic ray/noise reducer and set it to a value of 10, set the maximum star count to 2000-3000 and retry to make the mosaic 😉 and like @imnewhere indicates, disable same camera and optics if you had it enabled.

Mabula



   
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