2026-10-09 APP 2.0.0-beta48 has been released !
This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.
2026-10-03 APP 2.0.0-beta47 has been released !
This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂
And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.
Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.
RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.
hello. I am just trying to work with Fuji files, which have been converted to DNG. This doesn't work. I get the same error on Windows and Mac OSX. Registration directly stops with a null Pointer error.
. Conversion has been done with Adobe DNG converter 11.4.1
I’ve got exactly the same problem. I’m new to APP so I thought at first that it might be some setting I had wrong.
Andy
Ok, that is interesting, that causes a Java error. Andrew, it's the exact same error you see? I'll inform Mabula on it.
Just got word that unfortunately Fuji is not supported yet, it's the only brand that isn't as it has a unique Bayer pattern apparently. This will be supported in a future version though. Sorry. He did ask if it would be possible for you to upload 1 or 2 of the DNG files as that will help him implement it faster, most likely in the next release. You can create a folder on our server with the name "Fuji DNG" if you want and upload them there. Login/password is: appuser
Thanks a lot.
Thanks for letting us know Vincent. I was getting exactly the same pointer error.
I've uploaded a sample DNG to the server. The original shot was taken with my Fuji X-T3 and converted from RAF to DNG with Adobe DNG Converter v11.4.1.291
Andy
Much appreciated! Mabula said he would get it working in the next release and this data helps a lot.
@vincent-mod
I see direct support for Fuji is on the to do list for further down the line. Would the matching Fuji .RAF file be useful for later when Mabula gets to that stage?
I think more data is always helpful, so if you want to add that to the directory that would be great. I think the DNG is enough, but to be sure... 🙂
I've added it, just in case it might speed up release of native Fuji raw version! 😉
I think it will be DNG, but it will for sure help. Thanks a lot!
@vincent-mod
Hello
I have just uploaded some bias,darks and lights to the JacquesKieffer_FujiDNG directory.
They come from an astromodified Fuji X-T2 with actual Firmware 4.30
I thought, due to conversion to the Adobe DNG format, the initial Sensor layout Trans-X would have been changed to Adobe format and would no more cause problems to stack.
kind regards
Jacques
Amazing, thank you very much!
Hi, i am curious how fare the implementation process of the Fuji Files is going. I Own a Fuji X-T3 and can load DNG Converter files to APP without a problem on V. 1.075. But in the best case i get a Black and with Picture.
I played a lot with the Pattern in the RAW section. Is there a way to implement the
GBG
RGR
GBG
Pattern?
What i don't understand is how to implement the 90° rotation between the patterns ... it is actually a
GBGGRG
RGRBGB
GBGGRG
so that would mean I have to ad a 6x3 Matrix or is that wrong?
hope my Question is not too confusing.
Are there some X-T3 files needed? Just let me know.
Thx in advance for your Work,
Christoph
P.S. I would be pleased to do some alpha testing if needed
It's not confusing, but that's indeed one of the problems, I don't know the status yet but it shouldn't take very long to support. I think he mentioned it's set for the next version to be released.

