UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred Ā after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Ā Before I release it, I will make sure that everything is working properly and then I will release it.
Hello,
there are debayer modes for DuoNarrowband filters in APP. My question is, how do they extract the Ha and OIII information? Is it a splitting of the RGB color channels or is it a "real" CFA split? If it would such, the resolution has to be 1/4 of the original image (but its not), so i assume its an RGB seperation?Ā
Couldn“t find any information about it.
Ā
Cheers Frank
This is easily done in tab 0. There you have the bayer algorithm that you can change to "Ha extract" for instance or any of the other options. Set it to your liking, then go and load in the lights. Process the Ha, and then clear the data, change the algorithm to OIII (for instance) and load again. It's not a simple channel-split, but a bit more intelligent.
@vincent-mod
Hi Vincent,
Ā
yes i know this, but i wanted to know whats happening behind the scenes. I assume its splitted in to its 4 pixel values (RGGB) and resampled again?!
Know what i mean?
Cheers
Frank
Ah yes, so I have no good knowledge of what the algorithm is doing internally. It's likely something of a resampling like you mention, but it also retains resolution by doing so etc.
@vincent-mod
Ā
Ok, so i think its a drizzle.
Tried to reach Mabula, but he seems to be busy.
Cheers
He's very busy indeed trying to speed up the next release. š