UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Â Before I release it, I will make sure that everything is working properly and then I will release it.
I am trying to combine an image using the RGBHSO algorithm. The images combine, but when I try to raise the luminance of the Ha channel to bring out a bit more Ha detail the image turns white. I was on a recent release and then downloaded 2.0 beta28 and the problem still persists. I have uploaded the data to folder minroadkill-orion-mosaic if someone wants to give it a try. I am not sure if there is just something wrong with the data or what. At first it kept spitting out a warped image when I tried creating the mosaic and then after I got that fixed the image kept being created with what looked like severe light pollution even though the original tiles were clean and had bgp removed individually. i ended up having to turn off LNC to get a useable image.
Hi Jonathan @minroadkill,
2 possibilities for the white image I would think:
1) the autostretch misbehaves and stretches unlimited creating a complete white image, is this the case?
2) the ha channel is much better than the other channels, so using it as luminance needs to be done carefully, tone down the luminance % and things should show? Is this the case?
A warped image can occur if you try to mosaic without first creating mosaic panels, so making a mosaic from all individual frames is not the most stable nor recommended workflow.
Mabula
@mabula-admin I think maybe the auto=stretch was the problem, but I ended up doing it another way. I wanted to create mosaics of each channel and then combine the results in combine RGB but that would not work. I ended up having to combine each panel into a final image and then creating a mosaic from those results. It worked that way, but this to me is not a very efficient way of processing as I should only have to combine RGB once which would be less work and more accurate. Here is what I ended up with.
Hi @minroadkill,
Okay, normally, you should be able to make the mosaics per channel directly and then load the channels all into RGB Combine, like you indicate. So something weird was going on when you use H-alpha for luminance. Maybe the normalization of the RGB Combine tool player a role as well, was it misbehaving with different normalization settings in the tool as well?
Mabula
