Mar 28 2026 APP 2.0.0-beta40 will be released in 7 days.
It did take a long time to have the work finished on this and it will have a major performance boost of 30-50% over 2.0.0-beta39 from calibration to integration. We extensively optimized many critical parts of APP. All has been tested to guarantee correct optimizations. Drizzle and image resampling is much faster for instance, those modules have been completely rewritten. Much less memory usage. LNC 2.0 will be released which works much better and faster than LNC in it's current state. And more, all will be added to the release notes in the coming weeks...
Update on the 2.0.0 release & the full manual
We are getting close to the 2.0.0 stable release and the full manual. The manual will soon become available on the website and also in PDF format. Both versions will be identical and once released, will start to follow the APP release cycle and thus will stay up-to-date to the latest APP version.
Once 2.0.0 is released, the price for APP will increase. Owner's license holders will not need to pay an upgrade fee to use 2.0.0, neither do Renter's license holders.
I am trying to combine an image using the RGBHSO algorithm. The images combine, but when I try to raise the luminance of the Ha channel to bring out a bit more Ha detail the image turns white. I was on a recent release and then downloaded 2.0 beta28 and the problem still persists. I have uploaded the data to folder minroadkill-orion-mosaic if someone wants to give it a try. I am not sure if there is just something wrong with the data or what. At first it kept spitting out a warped image when I tried creating the mosaic and then after I got that fixed the image kept being created with what looked like severe light pollution even though the original tiles were clean and had bgp removed individually. i ended up having to turn off LNC to get a useable image.
Hi Jonathan @minroadkill,
2 possibilities for the white image I would think:
1) the autostretch misbehaves and stretches unlimited creating a complete white image, is this the case?
2) the ha channel is much better than the other channels, so using it as luminance needs to be done carefully, tone down the luminance % and things should show? Is this the case?
A warped image can occur if you try to mosaic without first creating mosaic panels, so making a mosaic from all individual frames is not the most stable nor recommended workflow.
Mabula
@mabula-admin I think maybe the auto=stretch was the problem, but I ended up doing it another way. I wanted to create mosaics of each channel and then combine the results in combine RGB but that would not work. I ended up having to combine each panel into a final image and then creating a mosaic from those results. It worked that way, but this to me is not a very efficient way of processing as I should only have to combine RGB once which would be less work and more accurate. Here is what I ended up with.
Hi @minroadkill,
Okay, normally, you should be able to make the mosaics per channel directly and then load the channels all into RGB Combine, like you indicate. So something weird was going on when you use H-alpha for luminance. Maybe the normalization of the RGB Combine tool player a role as well, was it misbehaving with different normalization settings in the tool as well?
Mabula
