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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

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(@andynowlen)
Neutron Star
Joined: 6 years ago
Posts: 98
Topic starter  

I tried stacking 40 180 and 300 second subs OSC data in Ha-OIII color and in Adaptive Airy Disc.  Then tried Ha-OIII with .5x2 Drizzle.

I have attached a screenshot that shows the artifacts in question.  Is there any setting I can change or use that would help to avoid those artifacts?  

Many Thanks,

 

Andy

Screenshot 2023 05 21 at 6.30.44 PM


   
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(@minusman)
Black Hole
Joined: 9 years ago
Posts: 253
 

Can you please try these settings. Leave the rest of the integration settings on automatic.

APP BayerDrizzle 2023 05 22 181349

 



   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 

Posted by: @andynowlen
↑

I tried stacking 40 180 and 300 second subs OSC data in Ha-OIII color and in Adaptive Airy Disc.  Then tried Ha-OIII with .5x2 Drizzle.

I have attached a screenshot that shows the artifacts in question.  Is there any setting I can change or use that would help to avoid those artifacts?  

Many Thanks,

 

Andy

Screenshot 2023 05 21 at 6.30.44 PM

Hi Andy, @andynowlen

The artefacts look more like outlier rejection artefacts and not especially drizzle artefacts. Did you use APP in automatic integration mode, or did you tweak the integration settings, especially the outlier rejection settings?

Mabula

 



   
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