UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Â Before I release it, I will make sure that everything is working properly and then I will release it.
Greetings,
My workflow for image capture is to capture LRGB with L=bin 1x1 and rgb=bin 2x2 for each. In every instance of image integration, APP selects a 2x2 R,G,or B, as the registration reference. I have to manually select a L 1x1 in order to use a bin 1x1 image as reference. If I allow a bin 2x2 as reference, the L is scaled down and the resulting image is blocky with square stars. I get nice round stars after manually selecting L bin 1x1 as reference. Is there a setting in APP to force use of bin 1x1 as the reference frame ?
Thanks,
Frank
I don't think there is a way to do this automatically, I'll check with Mabula maybe a specific weights setting might work, but otherwise he might need an additional option for this.
Ok, also this is something that will be fixed, probably in the next stable release of 1.076, not in the beta of 1.076 yet.
Thank you