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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Ventura 13.0.1

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(@bbhar940301)
White Dwarf
Joined: 7 years ago
Posts: 9
Topic starter  

After updating to Ventura 13.0.1 APP hangs at the choose directory step. I have followed the steps outlined in the MacOS Catalina and Bir Sur within no results. There is a prior post about this problem which steps I followed but no joy. Any help would be appreciated.     Thank you Benjamin Hartman



   
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(@wvreeven)
Quasar
Joined: 8 years ago
Posts: 2134
 

@bbhar940301 Which version of APP do you use? Note that 1.083 will not run at all so can you confirm that you are on 2.0,0-beta6?



   
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(@bbhar940301)
White Dwarf
Joined: 7 years ago
Posts: 9
Topic starter  

@wvreeven  I do not have the beta installed, and I don't see a link for a MacOS beta on the site. Am I missing it somewhere?



   
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(@wvreeven)
Quasar
Joined: 8 years ago
Posts: 2134
 

@bbhar940301 APP 2.0.0 has not been released officially yet. The download links are on every forum page and not in the downloads section of the APP website.



   
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(@bbhar940301)
White Dwarf
Joined: 7 years ago
Posts: 9
Topic starter  

@wvreeven Thank you so much, I have found it and it loaded.



   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 

Hi all,

We think that we might have a fixed Astro Pixel Processor version for macOS Ventura. Can you all try the following 2.0.0-beta7test version and let us know if this solves it and works properly?

intel hardware:

https://astropixelprocessor.s3.eu-central-1.amazonaws.com/astropixelprocessor_2.0.0-beta7test-x86_64-macOS.zip

new M1/M2/arm hardware:

https://astropixelprocessor.s3.eu-central-1.amazonaws.com/astropixelprocessor_2.0.0-beta7test-aarch64-macOS.zip

Release notes for this version:

https://www.astropixelprocessor.com/community/release-information/astro-pixel-processor-2-0-0-beta7-release-notes-preparing-next-release/

Looking forward to your feedback!

Mabula

 



   
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(@bsdkurt)
Hydrogen Atom
Joined: 4 years ago
Posts: 1
 

@mabula-admin 2.0.0-beta7test fixed APP loading on my Intel macbook running Ventura. Thank you.

Quick question: where is the max memory setting now? Wasn't it previously in the CFG page (requiring a restart)?

Edit: I found in the first release notes for 2.0.0 that max memory is automatically set now.



   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 

Awesome Kurt @bsdkurt,

Thank you very much for your feedback ! Indeed, the 2.0.0 version is running on a new platform and we can now have the memory setup automatically. No longer need to set the max memory yourself.

Mabula



   
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