Macbook M1 Max, sho...
 
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UPDATE FROM MABULA

I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.

 

Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.

 

APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46.  Before I release it, I will make sure that everything is working properly and then I will release it.

Macbook M1 Max, should I use CPU or OpenGL4?

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(@georgedunham)
Molecular Cloud
Joined: 4 years ago
Posts: 2
Topic starter  

I'm new to APP.  Running a test right now.  I have a MacBook Pro M1 Max on the latests MacOS.  I am wondering if the OpenGL4 can be used or should I stick with CPU?



   
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(@wvreeven)
Quasar
Joined: 8 years ago
Posts: 2134
 

@georgedunham OpenGL is only used for displaying images, not for processing them. So if your images look good with OpenGL enabled, leave it at OpenGL. Otherwise switch to CPU and see if that helps.



   
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(@georgedunham)
Molecular Cloud
Joined: 4 years ago
Posts: 2
Topic starter  

Ok.  Thanks



   
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