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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Lines in Bad Pixel Map

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(@albertmiethanergmx-de)
Brown Dwarf
Joined: 8 years ago
Posts: 3
Topic starter  

Hi, 

I ve created a bad pixel map with my new 600Da. 50 Darks and 50 Flats. 

But in the result I ve 2 lines on the top and on the left side. 

What do I or the Cam wrong?

IMAG2160
IMAG2159
IMAG2163
IMAG2161
IMAG2162


   
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 Tony
(@tonymacc)
Neutron Star
Joined: 9 years ago
Posts: 110
 

@Mabula I have ended up with the same but with more lines. Are these bad columns?

 

Untitled


   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

They very well could be yes. They should also be visible in your masterdark I'd expect, is that the case?



   
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 Tony
(@tonymacc)
Neutron Star
Joined: 9 years ago
Posts: 110
 

So, almost 3 months later,(been busy 😉 ) here is a screenshot of my BPM without enabling bad column detection, and below is my master dark.

 

bpm without detect

 

master dark


   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

I think it looks normal (the BPM) as you do have bad columns. If you use this BPM do you see a normal end-result? If so, you can definitely use it.



   
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 Tony
(@tonymacc)
Neutron Star
Joined: 9 years ago
Posts: 110
 
Posted by: @vincent-mod

I think it looks normal (the BPM) as you do have bad columns. If you use this BPM do you see a normal end-result? If so, you can definitely use it.

all worked as it should, thanks.



   
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