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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

What should look like a rejection map?

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(@phfenain)
Main Sequence Star
Joined: 7 years ago
Posts: 26
Topic starter  

Hi Mabula and All,

Looking at my rejection map, I find curious (for me) waves of greeny dust forming like multiple spirals (please check the enclosed photo). Is this a "normal" rejection map? Anything wrong with my process (basically standard parameters) or calibration? Or with my camera (ASI294MC Pro)?

Thanks!

Philippe 

Rejection Map

 



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Did you delete the picture by any chance?



   
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(@phfenain)
Main Sequence Star
Joined: 7 years ago
Posts: 26
Topic starter  

Oups! Correct, now included. Thanks Vincent!



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Great, so no, that is not normal. 🙂 At least I think it isn't..never seen anything like that, but I also have no experience with that particular camera. If you want you can send a few calibration files (like 10 raw files for a bias and dark) to our APP server, so I can have a look. Please upload them to your own folder you create, thanks! Login/password: appuser



   
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(@phfenain)
Main Sequence Star
Joined: 7 years ago
Posts: 26
Topic starter  

Thank you Vincent. I have unfortunately deleted some files and I am trying to figure out how I manage to get this outlier rejection map!! I'll be back asap.



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Ok, no problem. If you have them again just upload and let me know. 😉



   
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