2026-10-09 APP 2.0.0-beta48 has been released !
This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.
2026-10-03 APP 2.0.0-beta47 has been released !
This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂
And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.
Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.
RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.
Hello everyone! Been having a tough time making my bi-color HOO images and I am looking for some advice.
Â
I shoot with a ASI183Mc Pro - use an L-enHance to get Ha/Oiii and then using APP I split the two channels out and process separately. Lately, I noticed that APP does a pretty noisy/rough job of getting these frames split up my results when using the RGB combiner as very noisy and rough images in comparison to just doing the Adaptive Airy Disk method, which works beautifully 100% of the time
What idea Ive had, is to do the AAD stack (which is beautifully crisp and clear) and export the Oiii separately, color to taste and then mask and blend into the AAD in Photoshop.
Is that cheating? Is that something that is OK to do? If so, what blending modes and masking techniques would you recommend? RGB combiner just is not giving me the result I am chasing.
Â
Thank you!!
Â