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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

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(@rockinrod)
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I was wondering about how long the process takes from start to finish Step 2 to Step 6..? On average? 

I realize this depends also on your CPU speed, RAM, etc plus how many files are being processed...Just trying to establish a standard or something to go by, if this thing starts to slow down on me. 

Lets say just for this purpose, I loaded in 60X120 Sec light frames and equal amounts of the other calibration frames...How long would this take?

 

Thanks,

 

Rod



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

That will indeed depend on all kinds of factors, including resolution of the images etc. So that's a very difficult one to answer. From say 30 min to a few hours depending on all those.



   
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(@rockinrod)
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Joined: 6 years ago
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Okay, that sounds about right. I've had this take as along as 4 hours. Seems a bit long, but I guess that's the way it is. It does very quality stacking though, which makes the wait worth it. I've seen it as fast as 30 minutes or less. Seems like it's slowed down some. 

Looking at my PC as well, cleaning out the junk files etc...

Thanks Vince,

 

Rodney 



   
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