Mar 28 2026 APP 2.0.0-beta40 will be released in 7 days.
It did take a long time to have the work finished on this and it will have a major performance boost of 30-50% over 2.0.0-beta39 from calibration to integration. We extensively optimized many critical parts of APP. All has been tested to guarantee correct optimizations. Drizzle and image resampling is much faster for instance, those modules have been completely rewritten. Much less memory usage. LNC 2.0 will be released which works much better and faster than LNC in it's current state. And more, all will be added to the release notes in the coming weeks...
Update on the 2.0.0 release & the full manual
We are getting close to the 2.0.0 stable release and the full manual. The manual will soon become available on the website and also in PDF format. Both versions will be identical and once released, will start to follow the APP release cycle and thus will stay up-to-date to the latest APP version.
Once 2.0.0 is released, the price for APP will increase. Owner's license holders will not need to pay an upgrade fee to use 2.0.0, neither do Renter's license holders.
@tobiasthale Hi. I'm not that drizzle specialist, but I think you have tom play with "droplet size". I think 0.5 is too small. I usualy work with values around 0.8, depending on the quality of my lights.
Hi,
I agree with Juergen. Think of fine rain falling on a dry pavement. Unless the drizzle is very persistent not every part of a paving slab will get wetted.
I thing this is what has happened with your drizzled image. Not every pixel in every channel of the output grid has received data from the available input files, hence eg the red dots etc: the corresponding pixels in blue and green channels have not picked up any signal. As Mabula has often stated drizzle can cause a major injection of noise and really requires reasonably plentiful input data.
If you are using say a drizzle value of 2, I would suggest you experiment with a lower value, say 1.5, and increase the droplet size.
When I first started experimenting with drizzle I got similar weird results but with persistence it can be made to work.
I've also found it informative to play with Russ Croman's MTF Analyser ( https://www.rc-astro.com/mtf-analyzer/) to gain an idea of what amount of spatial resolution I was actually missing out on with my imaging rig, in my case only a 3-4%, so I concluded using a high drizzle value was going to gain me very little .
Best of luck
Tobias
For a colour camera I've had good results with a droplet size of 0.8 and a scale of 2. Remember with a colour camera you are sort of working with 2x2 cells, so a scale of 2 is a good place to start (but experiment).
My impression is that your images result from too small a droplet size possibly combined with not enough lights. I don't know how many lights you have used, but I would get at least 60 for a bayer drizzle - preferably more. Obviously with frequent dithers, preferably dither with every light (unless you are taking hundreds of lights). I'm no expert, but these parameters have worked well for me.
JC
My current goto settings for bayer drizzle with a CMOS camera , with my image scale of 1” per pixel are:
Scale 2.0x and droplet size of 1.0 with at least 80 (preferably 100) frames, with drizzle every frame.
If I have less frames, or noisy data, then I use 1.5 drop.
this gives me good results. If I have too few frames, or I push the droplet size too small, I get a ‘basket weave’ effect on the background, and a high instance of false coloured pixels.




