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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

RGB Combine tool for splitting OSC channels?

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(@anilketkar)
White Dwarf
Joined: 9 years ago
Posts: 7
Topic starter  

Hello : I am wondering if I can use the RGB combine (or any other tool in APP) to split out LRGB channels from an OSC (One Shot Color) image out of a DSLR. I use a narrowband filter with 2 bandpasses. One is for deep red Hydrogen Alpha (HA) and the other is  wider bandpass in blue/green to capture both H-Beta and 2 lines of OIII.

Many times, the red HA is very dominant and then image turns out dominated by red. I was wondering about perhaps splitting out the blue/green channels and enhancing them and then recombining them (at the linear stage). Is that doable with any of the tools in APP, like the RGB combine? I have tried, but not had much success in doing so. If it is possible, I would like to know the whole process flow from a calibrated, integrated linear OSC image to a recombined image with enhanced blue/green channels. If needed, I can post a link to one of my recent integrated NB images taken with the DSLR/dual band filter combo. Thanks for any pointers you can give ..... Anil



   
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(@kijja)
Black Hole
Joined: 9 years ago
Posts: 149
 

HI,

I Think Mabula pointed on this in some earlier posts. My approach is yes, we need RGB combine tool for adjusting the colors to look right for our eyes. If you using only 2 channels try H-alpha to red, Oiii to green, and Oiii(again) to blue. Then, adjust the percentage of each color to make the image looks good on create button. If you want to add H-alpha to RGB from OSC, you needed to split the RGB image in to red, green, blue monochrome by using the calibrate menu on the lowest section of save calibrated frame. Load these monochrome frames and H-alpha; calibrate, normalize the split monochrome frames with H-alpha, save these normalized frames. Then combine them in RGB combine in tools menu.

Kijja



   
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(@jan-willem)
Neutron Star
Joined: 9 years ago
Posts: 111
 

Hi Anilketkar,

If i understand it good you own a dual narrowband filter.

Try to read the release notes for 1.068. In this release Mabula made a special debayer protocol for this kinds of filters. This protocol split automatically the Ha and O3(this also includes the h-beta region) is seperate layers.

After processing you could load them into the combine tool with for example a RGB stack (register them first to each other RGB, ha, o3). And than load them. In the combine tool you can address them to the diserd colour. Example you could use h-beta / o3 for both green as blue channel.

 

Maybe this helps you a bit.

Clear skies, Jan-Willem



   
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(@kijja)
Black Hole
Joined: 9 years ago
Posts: 149
 

Hi Anilketkar,

The post I mentioned is Mabula's answer on the topic 'Combining RGB to Ha' in 'Tutorials& Workflow' forum. It is very helpful to read from the first thread.

Regards,

Kijja



   
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(@anilketkar)
White Dwarf
Joined: 9 years ago
Posts: 7
Topic starter  

Thanks, Kijja and Jan for your replies. I read the post Kijja referred to in his post and it seems to provide some useful info there. I ma now trying to utilize that to improve my dual NB images taken with an OSC (an H-Alpha modded DSLR). However, I a, still uncertin how I go about using those options. Any hints or write-ups from Mabula on how to use the debayer for HA vs for OIII channels? TIA ..... Anil



   
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(@jan-willem)
Neutron Star
Joined: 9 years ago
Posts: 111
 

Hey Anil,

As my suggestion try to read in the section for release the note of 1.068. Here Mabula explains the debayer patterns. 

My suggestion would be just extract the HA an O3 from the data. You get mono images, these images you can load in the combine tool. If you have RGB form you're dslr you can combine them.

If you use these debayer patterns you can easy extract your data.

Kind regards Jan-Willem



   
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(@jan-willem)
Neutron Star
Joined: 9 years ago
Posts: 111
 

Hey Anil,

Quick an other question, do you use a dual narrow band filter or only a O3 filter?

I have also a modded DSLR (just pulled out the ir filter so it is sensitive for HA. If you shoot without a HA filter you don't get HA data just RGB data with extra HA tones in the red layer.

Jan-Willem



   
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