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UPDATE FROM MABULA

I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.

 

Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.

 

APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46.  Before I release it, I will make sure that everything is working properly and then I will release it.

Light Pollution Model bit depth issue

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(@johnbsys)
Molecular Cloud
Joined: 6 years ago
Posts: 3
Topic starter  

For some reason, my Light Pollution Removal model is in the wrong bit depth.  The gradient changes are not smooth like they normally are.

Screenshot 2024 12 05 090851

 

 

 


This topic was modified 2 years ago by John Baker

   
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(@johnbsys)
Molecular Cloud
Joined: 6 years ago
Posts: 3
Topic starter  

Hmmmm, 6 months and no reply.  I guess no one else has had this issue?



   
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(@connor231)
Neutron Star
Joined: 7 years ago
Posts: 144
 

John

I've never seen this happen in APP. I'm assuming that you have checked the actual bit depth of your lights - you haven't accidentally switched to 8 bit captures ?

I have to ask why you are using such large selection boxes and why they overlap. I always use small, non-overlapping selections. I vaguely remember reading years ago that that is best practice. I may be talking rubbish here but I wonder if using large overlapping boxes has upset the math used to derive the correction model ? I guess if you redo it with small non-overlapping boxes and the problem goes away then you have a likely answer, otherwise I'm stumped. 🤔 

JC


This post was modified 1 year ago by John Connor

   
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(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5379
 

Hi John @johnbsys and @connor231,

Can you check the bitdepth of the light/integration that you are trying to correct? I have never seen the model like this on 32bits data, so it could be that your data is indeed 8-bits. If it is not, maybe you can upload/share the file that you are trying to correct? Do you see this problem in the latest version 2.0.0-beta38?

Mabula



   
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(@johnbsys)
Molecular Cloud
Joined: 6 years ago
Posts: 3
Topic starter  

@mabula-admin Thanks Mabula.  I saw that Beta38 is out but I have not downloaded it yet.  I will check my images bit depths the next time it happens. I am at a star party now for the weekend.  I will download 38 and try it out.

 

Thanks,

 

John Baker



   
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(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5379
 

Great John @johnbsys,

Please let me know if you need more assistance with this and/or if the model looks again like that 😉

Mabula



   
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