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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Issue with multi-channel calibration - only first frame is calibrated

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(@robbrad)
White Dwarf
Joined: 8 years ago
Posts: 10
Topic starter  

Astro Pixel Processor version 1.083

I have my project as follows

Darks for all channels

Flats per chanel

Dark Flats per channel

Screenshot 2022 01 19 092125

Blue Channel looks calibrated :

Screenshot 2022 01 19 092244
Screenshot 2022 01 19 092226

Te other Channels do not:

HA:

Screenshot 2022 01 19 092328
Screenshot 2022 01 19 092311

Green:

Screenshot 2022 01 19 092400
Screenshot 2022 01 19 092416

Is it me? or the software?



   
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(@wvreeven)
Quasar
Joined: 8 years ago
Posts: 2134
 

@robbrad Does this also happen if you load, for instance, only the green data and perform a calibration?



   
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(@robbrad)
White Dwarf
Joined: 8 years ago
Posts: 10
Topic starter  

@wvreevenLet - It works fine if I do them one by one 😣 

Ha:

ha f
ha


   
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(@robbrad)
White Dwarf
Joined: 8 years ago
Posts: 10
Topic starter  

Just noticed its not removed the amp glow... I added the darks

 

Oh I selected the wrong Darks for the rerun... - redoing it now - but main issue still exists


This post was modified 5 years ago by Robert Bradley

   
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(@robbrad)
White Dwarf
Joined: 8 years ago
Posts: 10
Topic starter  
ha v2


   
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(@wvreeven)
Quasar
Joined: 8 years ago
Posts: 2134
 

@robbrad What is this last image? Can you please add useful comments to your posts so we know what we are looking at?



   
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