UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred  after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Â Before I release it, I will make sure that everything is working properly and then I will release it.
Hi all.
It's probably silly but I've already repeated it twice with the same result. I have done an integration with lights of four sessions with the masterflats and masterdarkflats corresponding to each one and with one masterdark for all four.
The shots are made, in all cases, with an ASI 1600MC that produces images with a size of 4656x3520 pixels, as you can see in the screenshot.
BUT the final integration, as can also be seen, has a size of 4737x3583 pixels.
The lights are CMOS (colour) and I have used the Ha-OIII extract Ha algorithm.
I did a fifth session with UV filter instead of L-Extreme and in that one I get the integration with the right size.
Any ideas, please? I can't combine the UV shots and the ones with the narrow band filter because they are different sizes
Tech info: Mac running Catalina and APP 1.083 - beta 2
@anofeles The larger size of the integration result is caused by the individual frames not exactly lining up which introduces a shift with respect to each other, adding pixel rows and colums to the sides. In order to combine the UV and L-eXtreme integration results, load them both as lights in tab 1 and go to tab 4 to register them against each other. When done, save the registered frames at the bottom of tab 4. That will produce two images of the same dimensions.
Success! That's what it was.
Gracias, Wouter.
