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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Integrate per channel + integrate per session question

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(@stastro)
Black Hole Moderator
Joined: 7 years ago
Posts: 257
Topic starter  

Morning All

Noticed something this morning, I have integrate per channel, and Integrate per session and all selected, my expectation here is that

1. It will create integrations for each session

2. It will create an integration for all sessions of the same filter

3. It will not create an integration of all filter frames into one stack

I have Session 1 and Session 2 for L, R, G, B and Session 3 for Ha, I expected

L - Session 1 Stack
L - Session 2 Stack
L - Session 1 and Session 2 Stack
R - Session 1 Stack
R - Session 2 Stack
R - Session 1 and Session 2 Stack
G - Session 1 Stack
G - Session 2 Stack
G - Session 1 and Session 2 Stack
B - Session 1 Stack
B - Session 2 Stack
B - Session 1 and Session 2 Stack
Ha - Session 3 Stack

That was my expectation, however it also created a stack with everything combined into a single stack (RS1, RS2, GS1, GS2, BS1, BS2, LS1, LS2 + HaS3), you can see from the screenshot below it is actually still running

image

My expectation is that it would only create a stack with all filters if I have the option selected for "Integrate All" or "Integrate per channel and all" selected in the Multi-Channel/Filter options, is my expectation correct?  If so then is there a bug, or is this working as expected?

Beta13

Regards

Simon



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Hi Simon,

Sorry I missed your post.

Good point, maybe a thing we need to make more clear or change. I have forwarded this to Mabula.



   
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(@mabula-admin)
Universe Admin
Joined: 10 years ago
Posts: 5468
 

Hi Simon @stastro,

Thank you for reporting this, i have added this to our ToDo list to investigate quickly. I will report back as soon as possible 😉

Mabula



   
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