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Mar 28 2026 APP 2.0.0-beta40 will be released in 7 days.

It did take a long time to have the work finished on this and it  will have a major performance boost of 30-50% over 2.0.0-beta39 from calibration to integration. We extensively optimized many critical parts of APP. All has been tested to guarantee correct optimizations. Drizzle and image resampling is much faster for instance, those modules have been completely rewritten. Much less memory usage. LNC 2.0 will be released which works much better and faster than LNC in it's current state. And more, all will be added to the release notes in the coming weeks...

Update on the 2.0.0 release & the full manual

We are getting close to the 2.0.0 stable release and the full manual. The manual will soon become available on the website and also in PDF format. Both versions will be identical and once released, will start to follow the APP release cycle and thus will stay up-to-date to the latest APP version.

Once 2.0.0 is released, the price for APP will increase. Owner's license holders will not need to pay an upgrade fee to use 2.0.0, neither do Renter's license holders.

 

Individual frames okay integration looks side by side

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(@etaylor75)
Brown Dwarf
Joined: 4 years ago
Posts: 2
Topic starter  

I’ve used APP for over a year with no issues but recently I’m at a loss for a problem I’m having. I load my files. Let’s say lights , darks and flats. I go through the normal steps calibrating, normalizing, etc.

My individual frames look fine. When I go to integrate the final image looks like APP is putting them side by side and not integrating on top. I’m sure it’s user error but I have no idea what I’m doing wrong.

you can see an individual image and the stacked images attached

 



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Hi Eric,

Sorry for the super late reply. We've had a busy holiday season + I came down with a few illnesses to top it off. 🙂

I don't see screenshots attached, but it sounds like your preview of the integrated image is showing incorrectly. Does it help to push the "openGL" button on top of the window?



   
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