2026-10-09 APP 2.0.0-beta48 has been released !
This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.
2026-10-03 APP 2.0.0-beta47 has been released !
This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂
And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.
Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.
RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.
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Topic starter
December 29, 2021 23:51
Had my Nikon D810 H-alpha modified by life pixel and the attached image comes into APP with really bad banding. Other processing software does not do this. Any explanation as to why this is happening?
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This topic was modified 5 years ago by Bill Dahlman
December 31, 2021 21:38
Are you using an external drive by any chance as the working directory?
Topic starter
January 1, 2022 20:01
@vincent-mod I am not. From local C: drive. They are raw NEF files.
January 1, 2022 22:17
Mmm, one final test, what happens when you click on the OpenGL button on top of APP's window? If that doesn't solve this, I'll ask for your data. If that does solve it, there may be an issue with OpenGL and your graphics driver.
Topic starter
January 4, 2022 19:12
- Vincent, thanks for that tip it did indeed clear things up. Using AMD processor so I downloaded all the latest drivers and it seems to be working fine no more banding on initial file load. Thanks again.
Wouter van Reeven reacted
