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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Problem Integrating on Mac M1

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(@ngatelgmail-com)
Molecular Cloud
Joined: 6 years ago
Posts: 2
Topic starter  

I've been using APP on my Mac M1 studio for over a year with zero problems. About a week ago all my Master Lights are unusable. After spending a lot of time checking my image train to no avail, I stacked several of these on my old 2013 MacBook Pro (Intel based) and all works as it should.

I had been using APP 2.0.0-beta 26 on the M1. Today I installed (after deleting beta 26) APP 2.0.0-beta 29. Got the same awful Master Lights.

The 2013 MacBook Pro is running APP 1.083.2

Equipment is C8 with 0.63 FF/FR, ASI533MC Pro, Antlia Duo-Narrowband filter or Optolong UV-IR. Same problems with either filter.

 

M101 HaOiii-Color Algorithm with calibration masters on Mac M1 Studio (below)

M101 HaOiii Color Mac M1

 

 

M101 HaOiii-Color Algorithm with calibration masters on Mac Intel (below)

M101 HaOiii Color Mac Intel

 

 

M101 RGB Algorithm with NO calibration masters on Mac M1 Studio (below)

M101 RGB Mac M1 no calibration

 

 

M101 RGB Algorithm with NO calibration masters on Mac Intel (below)

M101 RGB Mac Intel no calibration

 



   
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(@ngatelgmail-com)
Molecular Cloud
Joined: 6 years ago
Posts: 2
Topic starter  

Just to clarify, I am using Mac Ventura on my M1 machine and the native M1 version of APP. I also reset both buttons in CFG to system default. 


This post was modified 2 years ago by Nick Gatel

   
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