UPDATE FROM MABULA
I have had a very rough 2 months unfortunately health wise. I was struck 3x in a row with bacterial infections. The second infection occurred after a routine hospital checkup and I became very sick. I had to rest and take a lot of antibiotics. Once I was recovering and restarting work 1 month ago, I again became sick. The infection was not yet gone, so even more antibiotics and rest was needed. Needless to say, it took a lot of my energy and I needed a lot of rest.
Finally, the infection is really gone and my energy is coming back step-by-step now and I have started work again. I am terribly sorry to have kept you waiting for support. I will address all outstanding questions and e-mails step-by step and will be on the forum daily from today.
APP 2.0.0-beta47 will come soon as well, a lot of work was already completed before I became very ill, so the release is also nearly ready for you. Beta47 will be much faster actually. Many workflows will be more than 2x faster, mosaics can even be 10x faster than before because registration really received a major boost... all compared to beta46. Before I release it, I will make sure that everything is working properly and then I will release it.
Yes that looks really good! Beautiful colors in the stars, I always struggle a bit with that, how did you manage to get the color into the cores of the stars?
Hi Vincent,
With the mixing of the layer Ha and RGB in APP, I perform a star color calibration, then it is a question of well adjusting the sharpening and the star protection.
And it's not a combination of shorter exposure for the stars and longer for the object (HDR like)? Recently I did this mixing of Ha in RGB at 80-20-20 trick and that did make for nicer stars. Still have to look at why that works so well. 🙂
Its a combination 60 X 600secs equal time for Ha and RGB 24X600secs Ha and 12X 600secs of each channels RGB
APP haved a very good tools for giving beautiful star but if my memory is good the mixing are around 80 20 20
Nice, thanks a lot for the info!
This is very nice! could you share how much Ha and RGB data used in this integration?
Helle Maxcoppell,
I use 24 X 600secs sub exposure for Ha and 12 X 600secs for each channels of RGB for a total of 10 hours
