June 24 2026 APP 2.0.0-beta46 has been released !
Improved internal memory configuration (lower ! memory usage), fixed beta45 startup issue, fixed Set Save Directory & 2-panel mosaics.
May 27 2026 APP 2.0.0-beta45 has been released !
Fully Multi-Threaded LNC, many improvements for the registration engine, platform upgrade, and further tuning of internal memory consumption and memory release back to OS.
Apr 14 2026: Google Pay, Apple Pay & WeChat Pay added as payment options
Update on the 2.0.0 release & the full manual
We are getting close to the 2.0.0 stable release and the full manual. The manual will soon become available on the website and also in PDF format. Both versions will be identical and once released, will start to follow the APP release cycle and thus will stay up-to-date to the latest APP version.
Once 2.0.0 is released, the price for APP will increase. Owner's license holders will not need to pay an upgrade fee to use 2.0.0, neither do Renter's license holders.
Yes that looks really good! Beautiful colors in the stars, I always struggle a bit with that, how did you manage to get the color into the cores of the stars?
Hi Vincent,
With the mixing of the layer Ha and RGB in APP, I perform a star color calibration, then it is a question of well adjusting the sharpening and the star protection.
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And it's not a combination of shorter exposure for the stars and longer for the object (HDR like)? Recently I did this mixing of Ha in RGB at 80-20-20 trick and that did make for nicer stars. Still have to look at why that works so well. 🙂
Its a combination 60 X 600secs equal time for Ha and RGB 24X600secs Ha and 12X 600secs of each channels RGB
APP haved a very good tools for giving beautiful star but if my memory is good the mixing are around 80 20 20
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Nice, thanks a lot for the info!
This is very nice! could you share how much Ha and RGB data used in this integration?Â
Helle Maxcoppell,
I use 24 X 600secs sub exposure for Ha and 12 X 600secs for each channels of RGB for a total of 10 hours
