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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

M101

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(@martingoffjones)
Main Sequence Star
Joined: 8 years ago
Posts: 21
Topic starter  

I have to admit, I keep forgetting to post my images here after using APP to post process them and getting very good results!

This was an image of M101 that I captured back in April 2020, but for various reasons only got around to processing recently. 'Nearly' all processed with APP, 123 x 120s RGB lights and 18 x 240s Quadband lights. I used the Extract Ha & Extract OIII algorithms on the quadband lights, then used the RGBHOO algorithm in the Combine RGB tool to stitch everything together. If I get the chance I'll probably add some more Quadband lights as it may bring out some of the star forming regions a little better, but a very nice result. This was processed using v1.079, I'm sure results will only get better as Mabula keeps improving this already fabulous software.

M101 APP Small

 



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Thanks a lot for the praise Martin! Excellent result, I do think you applied a denoise filter? That may be set a bit too harsh as I think it causes a bit of loss of detail.

If you don't mind me saying. 😉



   
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(@martingoffjones)
Main Sequence Star
Joined: 8 years ago
Posts: 21
Topic starter  

@vincent-mod I don't mind you saying at all, always open for constructive criticism (or should that be 'destructive'? See what I did there? 😉 ). 



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Thanks! 🙂



   
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