IC1396 4 Pane Mosai...
 
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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

IC1396 4 Pane Mosaic.

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 Tony
(@tonymacc)
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Well after much faffing I think I have finally cracked it lol.

4 panels @ 6 x 1800s each, astrodon 3nm Ha.

 

ic1396 4 panel copy (Copy)

hopefully the image resizing hasn't affected it too much.



   
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(@mabula-admin)
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Wow, excellent Tony !

What did it make it work now you think? Were you able to increase the star count in 3) Star Analysis?

Cheers,

Mabula



   
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 Tony
(@tonymacc)
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Posted by: Mabula Haverkamp

Wow, excellent Tony !

What did it make it work now you think? Were you able to increase the star count in 3) Star Analysis?

Cheers,

Mabula

Thanks Mabula. I increased the starcount from 1000 to 3000(actually 2999) and the kappa was 05, off the top of my head. The starcount was at max before which may have caused the problem, but thats just a guess.



   
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 Sara
(@swag72)
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This looks great Tony!! 



   
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(@mabula-admin)
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Posted by: Tony
Posted by: Mabula Haverkamp

Wow, excellent Tony !

What did it make it work now you think? Were you able to increase the star count in 3) Star Analysis?

Cheers,

Mabula

Thanks Mabula. I increased the starcount from 1000 to 3000(actually 2999) and the kappa was 05, off the top of my head. The starcount was at max before which may have caused the problem, but thats just a guess.

Hi Tony,

Okay, that's very good to know, if you are making a mosaic, APP needs to detect plenty of stars (try to get the # stars in the registration RMS column above 100 at least, but more is better) in the areas where the panels overlap. The more stars that we have to work with, the better the distortion correction will be and the better the mosaic calculation will be, it makes it more robust 😉

I really like this one, excellent 😉

Mabula



   
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 Tony
(@tonymacc)
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Thankyou Sara, Mabula.



   
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