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June 24 2026 APP 2.0.0-beta46 has been released !

Improved internal memory configuration (lower ! memory usage), fixed beta45 startup issue, fixed Set Save Directory & 2-panel mosaics.

May 27 2026 APP 2.0.0-beta45 has been released !

Fully Multi-Threaded LNC, many improvements for the registration engine, platform upgrade, and further tuning of internal memory consumption and memory release back to OS.

Apr 14 2026: Google Pay, Apple Pay & WeChat Pay added as payment options

Update on the 2.0.0 release & the full manual

We are getting close to the 2.0.0 stable release and the full manual. The manual will soon become available on the website and also in PDF format. Both versions will be identical and once released, will start to follow the APP release cycle and thus will stay up-to-date to the latest APP version.

Once 2.0.0 is released, the price for APP will increase. Owner's license holders will not need to pay an upgrade fee to use 2.0.0, neither do Renter's license holders.

 

[Solved] Won't load 2 panel mosaic from full frame sensor

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(@rixon)
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Joined: 8 years ago
Posts: 53
Topic starter  

Completed a 2 panel mosaic but the image viewer freezes when APP tries to load the mosaic upon completion. It just hangs at the very beginning of the progress bar.  Is there a limit to the file size for the viewer? I've attached the problem file.

This loads fine in Pixinsight. Using M1 Max 64GB and 2.0.0-beta1

Edit by Mabula: fixed in 2.0.0-beta2, image is larger than OpenGL's maximum texture size, and APP fails to load it with the CPU image viewer in 2.0.0-beta1.


This topic was modified 4 years ago 2 times by rixon
This topic was modified 4 years ago by Mabula-Admin

   
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(@rixon)
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Joined: 8 years ago
Posts: 53
Topic starter  

Hmmm... Now I can't upload my fits file that shows this problem. It's 480.3 MB so I think it should upload. 



   
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(@wvreeven)
Quasar
Joined: 8 years ago
Posts: 2134
 

@rixon Where are you trying to upload the FITS file to? To our file server? Note that you cannot use your forum username and password for that. You need to use upload for both.



   
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(@rixon)
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Okay, I've uploaded the file. Note to others: you do this at https://upload.astropixelprocessor.com/ Thanks.



   
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(@wvreeven)
Quasar
Joined: 8 years ago
Posts: 2134
 

@rixon Thanks for the note to others. The upload instructions are at the top of every forum page.

I had a look at your image and can reproduce your problem. I'll discuss it with Mabula.



   
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(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5362
 

Hi @rixon & @wvreeven,

Thank you for reporting the issue. I have tested it myself but the image loads fine in both 1.083 and the 2.0.0-beta1 on my main computer (Windows 10). I will test now on other computers (especially macOS) to see if I can duplicate the issue... What are you both seeing in the Console output when you try to load the image in the image viewer?

Loads fine 1.083.4 windows10

The image is not too big, so memory should not be the issue at least.

Mabula



   
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(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5362
 

Hi @rixon @ @wvreeven,

On my mac mini M1 with 2.0.0-beta1 it is also is not working... and I see why. My mac mini M1 only has maximum texture size of 16384 pixels and the image is larger than that (horizontal dimensions are larger). So it needs to be loaded with the CPU image viewer instead of the OpenGL image viewer. APP should do this automatically but it does not, so it is a definite bug.

And I am glad to say that it is fixed already in 2.0.0-beta2 which will be there soon 😉

Thank you for reporting !

Mabula



   
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(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5362
 

@Rixon and @wvreeven,

I have a work around for now, set the image viewer to CPU by clicking on OpenGL button and it should load in 2.0.0-beta1.

Mabula



   
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