Integration weights...
 
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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Integration weights based on sky background or dispersion

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(@chris_g_bne)
Main Sequence Star
Joined: 7 years ago
Posts: 13
Topic starter  

Hi team

I have many instances where having integration weights based on sky background or dispersion would be very useful to weight against light pollution when using broadband OSC data. 

APP

 In the graph here, you see the 'quality' factor reduce as does the SRN and noise - which is a direct result of the lower light due to light pollution as the image gets closer to meridian. You see that the sky background and dispersion improves as it should in that case. But there is no selection for weighting on Sky background or dispersion in the integration panel.  

Can this be added please as it would be quite useful. 



   
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(@chris_g_bne)
Main Sequence Star
Joined: 7 years ago
Posts: 13
Topic starter  
image

Another example from last night. The best data which will yield the best result goes with sky background as this tracks the light pollution level. Can someone from the development team let me know if there is a way to do this. or if I am missing this in my version (2.0.0 b22), or if it can be added to a future release?  

 



   
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