Integration problem...
 
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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Integration problem - Ha-Oiii Color vs Airy Disk

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(@andynowlen)
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Joined: 6 years ago
Posts: 98
Topic starter  

In the attached screen shots you will notice a very problematic result.

1. In the Ha-Oiii drizzle .5_1.5 screenshot you will see that the image cannot be viewed. (Maybe beta17 fixed this-I will try it today)

2. But the real issue is seen in Ha-Oiii lpc image and the Stretched Ha-Oiii Color no drizzle image in which something like "walking noise" makes the integration unusable.  

3. Now compare the results from the Ha-Oiii Color algorithm with the results from the integration produced by Adaptive Airy Disk.  The Airy Disk integrations do not show any "walking noise" and are visible in the image viewer window.

I thought you would want to see the differences between the two algorithms with my data.

This project is incomplete I am gathering more data as clouds allow.  Also, I know there may be some issue with the flats, but for the purposes of this forum topic it will suffice.

scope - Sharpstar 76mm @ 335mm
camera - 533mc pro
filter - Triad Ultra 
controller - AsiAir

 

 

Ha Oiii drizzle .5 1.5
Ha Oiii lpc
Airy drizzle .5 1.5 lpc
Stretched Ha Oiii Color no drizzle
Airy no drizzle


   
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(@andynowlen)
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Joined: 6 years ago
Posts: 98
Topic starter  

Hi,  Is there any comment about this result?  Should I use Ha-Oiii Color at all?

 



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

So drizzling does require you to have undersampled data and dithering (relatively big steps) applied during data acquisition. Was that the case?



   
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