2026-10-09 APP 2.0.0-beta48 has been released !
This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.
2026-10-03 APP 2.0.0-beta47 has been released !
This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂
And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.
Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.
RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.
Hello, I am trying to process my ZTF comet images and APP is processing very slowly. Â Initially I had all my images on a NAS and figured that was the problem so I moved them on to a locally attached USB drive and I'm seeing the same performance. I tried to capture as much as I could on the screenshot attached. Not shown is there is little-to-no drive utilization. Cpu is less than 2% used. APP is making progress just really slowly. I'd like to say this feels like GC, but if that was the case I'd expect higher CPU usage on a single core so that's why I'm posting this under MacOS as it might be something with the OS. Â
Many thanks for any an all help.
It's quite possible that it slows down due to the processing taking place on an external device. APP is very I/O intensive, are you able to run it from you internal drive?
The behavior and performance was the same when I did it from my NAS and the USB drive so that's why I figured it was something else. I can't fit all the frames on my main drive but I'll try with less. Â
Yes, we either recommend an internal SSD to process on or something really fast externally.

