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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

The Veil Nebula Complex in HA-OIII-RGB

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(@benolry)
White Dwarf
Joined: 9 years ago
Posts: 10
Topic starter  

Hi,

This was a "if life gives you lemons"-process, so please bear with me. The material used is spanning back up to 2 years. The actual plan was to make a clean HA OIII bicolor with a synthetic green channel from ha and oIII multiplied. The Ha acquisition went fine, but I had only 1 night before the moon spoiled the sky for OIII so I was pretty pumped to get most of that 1 night. Turned out, that my OIII clip in filter doesn’t like my Nikon 400/3.5 despite being slower as well as longer than my Canon 300/2.8 and having the last glass element before the sensor almost half down the ota. There were halos around every tiny star and they were almost as bright as the star itself. So I dug up old data from 2018 where I acquired around 15h of OIII with a Canon 300/2.8 with only moderate halos and preprocessed with more calibration frames and a carefully crafted a bad pixel map to match the, actually much better, ha data. OIII from 2018 with preprocessing from scratch turned out pretty good but the star sizes didn’t match at all, synthetic green channel wasn’t an option any more and so I dug up even older rgb widefield data for the star colors and used the ha star shapes as a mask with the difference of starnet++ subtracted by the normal stack in PS. So here is the hard data:

  • 24h of HA in 300s exposures with Nikon 400/3.5, Canon 40d mono on NEQ6 with MGENII
  • 15h of OIII in 100s exposures with Canon 300/2.8, Canon 40d mono on Star Adventurer with MGENII
  • 2h of RGB in 30s exposures with Canon 300/2.8, Sony A7rII on Star Adventurer without auto guiding

Software used: cr2fits for file conversion, AstroPixelProcessor for preprocessing, stacking and light pollution removal, Lightroom and Photoshop for combining, masking and color correction, Starnet++

APP did a fantastic job of aligning all those different input materials. The layering however had to be done in Photoshop as I needed lots of masks and more manual tools to flatten the background at the edges.

CS and thanks for watching,

Ben

veil nebula complex haoIIIrgb

 

Below are the layers that where involved in putting this image together:

Screenshot 2019 08 19 at 22.50.45


   
artem reacted
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Very nice and thanks for the backstory! 😉 A little tip if I may; no need for file conversions, APP can read the cr2 files straight away and this is even preferred for making sure you get the best calibration possible.



   
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(@benolry)
White Dwarf
Joined: 9 years ago
Posts: 10
Topic starter  

Thank you. But how can I tell APP that the bayer cfa has been scratched from the sensor when loading cr2 files?



   
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(@Anonymous 174)
Joined: 9 years ago
Posts: 5702
 

Ahhh, that's an interesting situation... not 100% sure, but maybe choosing "no interpolation" in the algorithm on tab-0 might work for that? It will show the raw monochrome CFA data.

edit: scratch that, I am sure that is the correct setting. 😉



   
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(@benolry)
White Dwarf
Joined: 9 years ago
Posts: 10
Topic starter  
Posted by: @vincent-mod

edit: scratch that

I see what you did there 😍 

 

Thanks for the advice. The wording just didn‘t ring a bell for me. 



   
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