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2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

2026-10-03- UPDATE FROM MABULA

I am glad to announce that I am finally fully healed, my energy and strength are really back now !

 

In the past 3 weeks while recovering, I have prioritzed the release of 2.0.0-beta47. So much work has accumulated into this release that it needed to be tested extensively, but also it needed to be available for all of you. Unless a big problem is reported for this release, I expect it will be the final release, finally !, before the official 2.0.0 release.

 

[Sticky] Astro Pixel Processor 2.0.0-beta48 release notes - Work In Progress

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(@mabula-admin)
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Astro Pixel Processor 2.0.0-beta48 release notes

  • IMPROVED PERFORMANCE USER INTERFACE UPDATING OF FRAME LIST PANEL when 1000s of images are loaded into APP, the user interface became very slow. Trying to load images into the image viewer would be slow etcetera. This has been fixed by optimizing several UI parts that were creating the slow down. The interface stays fast now.
  • FIXED COSMETIC CORRECTION Hot Pixel Correction bug in LokationAndScaleEstimateWorker As reported here https://www.astropixelprocessor.com/community/appreleases/beta47-error-on-star-analysis-on-macbook-pro-macos-27/#post-34992 by @philippe-bernhard, 2.0.0-beta47 could not complete star analysis when Hot Pixel Correction was turned on. This bug was introduced in beta47 and has been fixed now.
  • FIXED Normalization issue that gives 0 noise, unlimited SNR and a completely black integration Several users reported issue with normalization, giving 0 noise and a completely black integration. This has been fixed.
  • FIXED 6) INTEGRATE, integrate per channel & all produced a NPE error in CreateLightsStackTask. Beta 47 would error with an NPE when you tried to stack per channel & all. This has been fixed.
  • FIXED LNC2 NullPointerException, as reported here, a NullPointerException could occur in LNC 1/2/4 degree. This will no longer occur. The problem was reported here: https://www.astropixelprocessor.com/community/rfcs-request-for-changes/lnc-nullpointer-exception/#post-34989
  • FIXED ArrayIndexOutOfBoundsException in FindBestRegistrationModel we fixed a bug in the registration engine that could popup if the registration testing is running a test on a non-valid hypothesis. Should not happen again.

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