Normalization error...
 
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2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

2026-10-03- UPDATE FROM MABULA

I am glad to announce that I am finally fully healed, my energy and strength are really back now !

 

In the past 3 weeks while recovering, I have prioritzed the release of 2.0.0-beta47. So much work has accumulated into this release that it needed to be tested extensively, but also it needed to be available for all of you. Unless a big problem is reported for this release, I expect it will be the final release, finally !, before the official 2.0.0 release.

 

Normalization errors in Beta 47

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(@minusman)
Black Hole
Joined: 9 years ago
Posts: 252
Topic starter  

Hi Mabula, in the new Beta 47, I'm suddenly seeing normalization errors in the data sets. I didn't have these problems in Beta 46 or earlier versions. In the console, I only saw that an SNR of 0.0 was detected. When the data sets are integrated, the resulting image is black. The console then displays “Med=NR.”
If you'd like, I can upload a data set.

Best regards, Henry.


This topic was modified 1 hour ago by minusman

   
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(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5396
 

Dear Henry,

Thank you very much for reporting this. Several users have already reported this and I have received some data as well to test and fix it.

But please share your data set as well, then I can really robustly fix this and release a fix as soon as possible.

Please upload the dataset here:

https://upload.astropixelprocessor.com/

username: uploadData

password: uploadTestData

Please make a folder like : Henry-Normalization-SNRZero

and upload the data there, I will then test and fix a.s.a.p.

For beta 47 I have completely rewritten the SNR and NOISE calculations and i did make unit tests on a variety of data to make sure it works robustly. Clearly it does not on some datasets, so any data uploaded that produces this will help me to solve it properly and quickly.

Thanks as always,

Mabula



   
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