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2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Multi-channel processing question

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(@titansmoonsyahoo-com)
Molecular Cloud
Joined: 9 years ago
Posts: 3
Topic starter  

I tried APP using 1.056.

There was no workflow to allow calibration of variously filters unless you did each filter separately. Has this changed in new versions?

 

Max

I won't be interested in trying or buying APP unless it can do what DSS, MaxIm DL and PI can do.



   
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(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5420
 

Hi Max @titansmoonsyahoo-com,

I am happy to anounce that APP 1.060 (the upcoming version) will have:

  • a completely upgraded calibration engine including dark scaling (will be much easier for the user as well, APP now is much smarter), this was needed before I could implement:
  • Fully automatic multi-channel processing
  • and Fully automatic multi-session processing

so that means also fully automatic multi-channel & session processing.

You will be able to see which masters are attached to which light frames. And you will be able to provide the channel name and session name and use that as identifiers so APP knows internally what to do with it... so creating and using different masterflats for different channels and/or sessions will be done correctly automatically.Load the frames, set the channel and sessions and click integrate...

I am working hard to get this released as soon as possible  😉

Kind regards,

Mabula



   
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(@midnight_lightning)
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Joined: 9 years ago
Posts: 104
 

This sounds great, I'm currently processing RGBHA one channel at a time and it is tedious! The automation will make a massive difference.



   
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(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5420
 

@midnight_lightning,

Yes, I fully understand, I am confident that APP 1.060 will make a big difference 😉 It's nearly ready...

Mabula



   
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(@midnight_lightning)
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Joined: 9 years ago
Posts: 104
 

Cant wait 🙂



   
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