Getting Average mod...
 
Share:
Notifications
Clear all

2026-10-09 APP 2.0.0-beta48 has been released !

This is mainly a bug fix release for the reported bugs in beta47. In addition it has a significant User Interface performance improvement noticable when you need to process 1000s of images in APP.

2026-10-03 APP 2.0.0-beta47 has been released !

This is a very big release... many code optimizations/rewrites, many parts of APP are much faster and more precise, especially star analysis and registration are much faster ! Big mosaics will go much faster 🙂

And we introduce a new preview filter, which includes the new Adaptive Deep Sky Stretch and a General Levels Stretch, this has been long over due. The old preview filter (the panel on the right side to stretch and preview your data) has not been updated for a couple of years and it is a critical part of any APP session.

Adaptive Deep Sky Stretch or ADSS is a much more intuitive stretch algorithm. It is also color preserving (which is a great new addition in itself ! ) which means that the highlights are no longer bleached, color is maintained from the linear data while stretching. You can simply stretch your data using the sky background level and signal width sliders which work much easier and more intuitive. You no longer need to fiddle with the old complicated sliders with zoom buttons. All the zoom buttons for the sliders are made redundant. And you can enter slider values in the slider value fields yourself. I will make a youtube video in the coming days to explain and fully introduce ADSS. Once the video is ready, it will be highlighted on the forum.

RGB Combine upgrade !. The RGB Combine Tool has been rewritten mostly. The tool is faster and easier to use and most importantly, the Luminance slider to inject a luminance channel or channels into the RGB composite is now working correctly. It no longer bleaches the RGB colors. Combined with the new ADSS preview, you will get much better and easier great composites with great color! I will also explain this in a new youtube video.

Getting Average mode for integration even though I select Median

11 Posts
2 Users
0 Reactions
1,013 Views
(@domhenry)
White Dwarf
Joined: 2 years ago
Posts: 10
Topic starter  

I'm integrating Vespera 2 scope tiff files - in this case 7 - and I believe Median mode is the one to use (feel free to contradict). I note that in the console file it seems to say I'm using Average Mode.

Am I misunderstanding - any ideas?

Ta

 

Screenshot 2026 04 17 at 10.20.43 am
Screenshot 2026 04 17 at 10.23.34 am

This topic was modified 6 months ago by Dom Henry

   
ReplyQuote
(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5448
 

Hi @domhenry,

Thank you very much for you post with your question and for sharing all the related information.

I can see that you are integrating only 7 frames, then yes, median is advised over average integration.

But... I can also see that you are using Drizzle integration instead of resampling/interpolation. This is the main issue here.

Drizzle always requires average integration for drizzle to work as intended. Drizzle simply can not function well with median integration. Technically: for drizzle to work properly we require flux conservation, average integration will ensure that. Median not. So we have built in a fail-safe in the integration engine. If you set median integration and also Drizzle integration, APP will automatically do the correct integration mode of average for Drizzle.

Drizzle requires on the other hand many images (50+) for it to be really usefull, so I would adivse you to disable drizzle integration, enable average, and then use median. That should work much better, the result should look better.

Please let me know if all is clear and/or if you have any other question about this.

In 2.0.0-beta41, we have included an updated drizzle engine as well. I have made a note as well to test drizzle with median integration in the new engine to see how it would look like, and I will try to put this information as well in our soon to be released manual.

Mabula

 



   
ReplyQuote
(@domhenry)
White Dwarf
Joined: 2 years ago
Posts: 10
Topic starter  

Hi @mabula-admin 

Not quite with you on the Drizzle setting. I have "regular integration / no Drizzle...... or am I still missing something....?

Thanks

Dom

 

Screenshot 2026 04 18 at 10.17.08 am
Screenshot 2026 04 18 at 10.09.58 am

This post was modified 6 months ago by Dom Henry

   
ReplyQuote
(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5448
 

Hi @domhenry, thanks, yes I looked too quickly. I will do some testing here and will get back to you.

Mabula



   
ReplyQuote
(@domhenry)
White Dwarf
Joined: 2 years ago
Posts: 10
Topic starter  

@mabula-admin I just tested in beta 41 and same result......

Dom



   
ReplyQuote
(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5448
 

Hi Dom @domhenry,

I forgot the possibility of a mosaic registration. Are you runnign a mosaic? Then also in that case, average is always forced over median, because that is really needed then to get better results.

Is it a mosaic or not?

Median is only advised for non-mosaics with little amount of images that simply overlap mostly.

Mabula



   
ReplyQuote
(@domhenry)
White Dwarf
Joined: 2 years ago
Posts: 10
Topic starter  

@mabula-admin Just normal......

Screenshot 2026 04 20 at 9.06.33 am


   
ReplyQuote
(@domhenry)
White Dwarf
Joined: 2 years ago
Posts: 10
Topic starter  

@mabula-admin

I think I might have stumbled on the answer. I had MBB enabled  - I turned it off and the integration used Median Mode.....
Is that the expected operation?

The problem is that if I dont use MBB then I get some quite strong edge effects.... The data I'm looking at uses images from several sessions and the images are not framed identically.

Dom


This post was modified 6 months ago 2 times by Dom Henry

   
ReplyQuote
(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5448
 

Hi Dom @domhenry,

Ah, yes, that is expected behaviour as well. Please accept my apologies for not mentioning this earlier.

I have checked our code and issue list. In 2.0.0-beta26, we have fixed this problem for Multi-Band-Blending. If you use MBB on less then 10 images with median integration, you will get artefacts in the borders of the field of View. In light frame integration, median technically means the the pixel stacks are integrated with a weighted median. This is a big issue for the MBB algorithm with a little amount of frames, that simply does not work together. MBB works only well with weighted Average/Mean integration.

So median is always turned off in the following cases for good reasons:

  • drizzle/bayer drizzle
  • multi-band blending
  • mosaics

Can LNC + MBB solve the issue not with average integration? Could you show a screenshot of how it looks?

Feel free to upload the data here, so I can test and see myself what is happening? Maybe i can find a way to solve it?

https://upload.astropixelprocessor.com/

username: uploadData

password: uploadTestData

Please make a folder with your name and issue like: DomHenry-Median-MBB-issue

and upload the data there and let me know once done 😉

Thanks,

Mabula

 

 



   
ReplyQuote
(@domhenry)
White Dwarf
Joined: 2 years ago
Posts: 10
Topic starter  

 

@mabula-admin 
Ok data is uploaded. It's Sagittarius Star Cloud. I included the created FITs files, one with MBB off and Median - the other with MBB on and MBB on and therefore Average. Towards the bottom of the images you will see the round IC1284 - in the MBB Off Median IC1284 has a flat side..... its all good with MBB On Average.

The data is from 9 sessions from different days - well different years too! They have different FOV too. They are from Vespera 2 - it produces scope stacked TIFFs - which can then be stacked together. I often do this type of processing - even using data from other people around the world and different Vaonis scopes. The TIFFs make this approach quite easy.

Dom


This post was modified 6 months ago by Dom Henry

   
ReplyQuote
(@mabula-admin)
Universe Admin
Joined: 9 years ago
Posts: 5448
 

Hi Dom @domhenry,

Thank you very much for sharing this. We have received the upload in good order 😉

I will soon look at it and will get back to you.

Mabula



   
ReplyQuote
Share: